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Terraforms

Role
Creative Technologist/Designer
Tools
[TouchDesigner, Ableton Live, Digitakt 2]
Context
MA Immersive Arts, University of Bristol
Grade
Distinction
Year
2025
Design Topic

What if the survival of humanity depended on leaving Earth and terraforming new planets? Terraforms explores what that process might look like, and questions how immersive art can open up collective reflection on these futures before they become reality.

Concept

Terraforms was my major MA (Immersive Arts) project at the University of Bristol, created in close collaboration with Will Quash. We developed the work together from the ground up, sharing responsibility across its creative, technical and conceptual development.

The 18-minute piece takes the viewer through a sequence of shifting environments and ideas: an abstracted Earth experiencing ecological and social destruction, a meditative passage into the vastness of deep space, arrival on a novel planet, and finally a process of terraforming that offers a sense of renewal and hope.

We designed Terraforms specifically for the Reality Emulator, a 17-metre panoramic screen with surround sound. Rather than treating the work as an individual VR experience, we were interested in what could happen when an audience encounters an immersive environment together, at architectural scale.

The technical constraints of the display became an important part of the process. The piece ran at an unusually large 14208×2160 resolution, requiring us to develop our own tools and workflows alongside the artwork itself. We built a bespoke GLSL tiling solution and a purpose-built VJ system in TouchDesigner to manage and perform the work across the panoramic display.

The Film (In Stages)

Below are 4 snippets from varying stages of the narrative, cropped for more efficient viewing across media platforms.

01 — Destruction

Warfare, fire, and sirens represent the destruction of earth. (Visual produced by William Quash)

02 — Space Travel

The capitulation of earth has led to the beginning of a search through space to find new life forms. (Visual produced by Noah O'Sullivan)

03 — Exploration

Initial scans of new planet surface. (Visual produced by Noah O'Sullivan)

04 — Cultivation

Process of cultivating life on a new planet. (Visual produced by William Quash)

Creative Process

Image Credit MyWorld

The curved panoramic screen of the Reality Emulator, showing a mountain and glacier panorama, credited to Josh Kirkpatrick.

The Reality Emulator (BDFI) — click for more details

A TouchDesigner node network showing the operator graph for the Terraforms project file.

Exemplar Touchdesigner Project File

Noah O'Sullivan standing inside the Reality Emulator with an early greyscale iteration of a generative visual on the panoramic screen.

Early Iterations in the Design Process

A TouchDesigner scene being tested and previewed on the curved Reality Emulator screen.

Testing Touchdesigner Files through the Reality Emulator System

Behind-the-scenes shot of a colourful cultivation-stage visual displayed on the curved Reality Emulator screen.

BTS Cultivation Scene

Final Testing Before Showcase

Next project

Fractured Eden